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Volodymyr Mnih

Research scientist, Google DeepMind

Volodymyr (Vlad) Mnih is a research scientist at Google DeepMind, according to Mnih's homepage, which lists publications on deep reinforcement learning and visual attention. Mnih is first author of "Playing Atari with Deep Reinforcement Learning" (2013), which trained a convolutional network with a variant of Q-learning to play Atari 2600 games from raw pixels, and of the Nature paper "Human-level Control through Deep Reinforcement Learning". Mnih is also first author of "Asynchronous Methods for Deep Reinforcement Learning" (2016), which introduced asynchronous actor-learner variants of standard reinforcement learning algorithms.123

At a glance

Current role
Research scientist
Sector
Company
Education
Toronto
Work listed
3
Sources cited
4
Profile reviewed

Career

Mnih completed a master's degree in computing science at the University of Alberta, supervised by Csaba Szepesvari, with a 2008 thesis on efficient stopping rules. Mnih then earned a PhD in machine learning at the University of Toronto under Geoffrey Hinton, with a 2013 thesis on machine learning for aerial image labeling, and is now a research scientist at Google DeepMind.1

Research

Mnih's doctoral work with Hinton applied deep learning to aerial imagery, including detecting roads in high-resolution aerial images (ECCV 2010) and learning to label aerial images from noisy data (ICML 2012), with datasets released from the homepage. Mnih also wrote CUDAMat, a CUDA-based matrix class for Python, described in a 2009 technical report.1

Mnih was first author of a 2013 NIPS Deep Learning Workshop paper in which a convolutional network, trained with a variant of Q-learning, learned to play Atari 2600 games from raw pixels, and of the 2015 Nature paper Human-level Control through Deep Reinforcement Learning. Mnih also first-authored Recurrent Models of Visual Attention (NeurIPS 2014) and the 2016 paper Asynchronous Methods for Deep Reinforcement Learning, which presented asynchronous variants of standard reinforcement-learning algorithms, including actor-critic.1243

Work and contributions

  • Deep Q-network (DQN) Published research

    First author of the 2013 paper "Playing Atari with Deep Reinforcement Learning" and of the 2015 Nature paper "Human-level Control through Deep Reinforcement Learning", for which the homepage links code.21

  • Asynchronous Methods for Deep Reinforcement Learning (A3C) Published research

    First author of the 2016 paper presenting asynchronous variants of four reinforcement learning algorithms trained with parallel actor-learners.3

  • Recurrent Models of Visual Attention Published research

    First author, with Nicolas Heess, Alex Graves and Koray Kavukcuoglu, of the NeurIPS 2014 paper on a recurrent model that attends to a sequence of image regions.41

Timeline

  1. Completed a master's thesis on efficient stopping rules at the University of Alberta.1
  2. Presented Learning to Detect Roads in High-Resolution Aerial Images with Geoffrey Hinton at ECCV 2010.1
  3. Completed a PhD thesis at the University of Toronto on machine learning for aerial image labeling.1
  4. Posted Playing Atari with Deep Reinforcement Learning as first author.2
  5. Posted Recurrent Models of Visual Attention, published at NeurIPS 2014.41
  6. Published Human-level Control through Deep Reinforcement Learning in Nature.1
  7. Posted Asynchronous Methods for Deep Reinforcement Learning as first author.3

Where they work

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References

4 sources · profile reviewed Oct 21, 2026 · data updated Oct 21, 2026

  1. Volodymyr Mnih — homepageVolodymyr Mnih (University of Toronto Computer Science) · Official page · accessed Oct 21, 2026
  2. Playing Atari with Deep Reinforcement Learning (arXiv 1312.5602)arXiv · Paper · published Dec 19, 2013 · accessed Oct 21, 2026
  3. Asynchronous Methods for Deep Reinforcement Learning (arXiv 1602.01783)arXiv · Paper · published Feb 4, 2016 · accessed Oct 21, 2026
  4. Recurrent Models of Visual Attention (arXiv 1406.6247)arXiv · Paper · published Jun 24, 2014 · accessed Oct 21, 2026