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Richard Kerris

Industry general manager for media and entertainment, NVIDIA

  • Industry general manager for media and entertainment, NVIDIA1

Richard Kerris is the industry general manager for media and entertainment at NVIDIA. Kerris's career spans Apple, Lucasfilm and Amazon/AWS: at Apple, Kerris directed developer relations and managed Final Cut Pro, Logic and Aperture, and at Lucasfilm served as CTO, managing research and development, IT and information services. Kerris writes NVIDIA's posts on AI for media and entertainment, including the January 2025 introduction of NVIDIA Media2 for content creation, streaming and audience experiences and a March 2026 post on RTX-accelerated computers connecting directly to Apple Vision Pro through NVIDIA CloudXR 6.0.1

At a glance

Current role
Industry general manager for media and entertainment
Company
NVIDIA
Sector
Company
Work listed
1
Sources cited
1
Profile reviewed

Career

Kerris's NVIDIA author biography describes a career across Apple, Lucasfilm, and Amazon/AWS that combines marketing and product development. At Apple, Kerris directed developer relations, managed the Final Cut Pro, Logic, and Aperture applications, and gave several Worldwide Developers Conference presentations; at Lucasfilm, Kerris was CTO, managing research and development, IT, and information services.1

Kerris is now NVIDIA's industry general manager for media and entertainment and has given keynote addresses at GTC, Asia Broadcast, and China Joy Expo. Kerris also serves on the Bay Area board of the Visual Effects Society and is a member of the Society of Motion Picture and Television Engineers.1

Writing

Kerris writes NVIDIA blog posts on AI and graphics for the media industry. Earlier posts covered the NVIDIA Omniverse platform, including Industrial Light & Magic's use of Omniverse DeepSearch for virtual production in 2022, and later posts introduced NVIDIA Media2 in January 2025 and covered real-time AI for entertainment workflows on Blackwell hardware.1

Posts from 2025 and 2026 describe NVIDIA's work with the European Broadcasting Union on sovereign AI for public broadcasters, native CloudXR 6.0 integration with Apple Vision Pro, agentic AI collaborations with Adobe and WPP, and agentic security for media organizations.1

Work and contributions

  • NVIDIA Media2

    Wrote NVIDIA's January 2025 blog post introducing NVIDIA Media2, which NVIDIA describes as transforming content creation, streaming and audience experiences with AI.1

Timeline

  1. Wrote NVIDIA's post on the expansion of the Omniverse ecosystem for developers, enterprises, and creators.1
  2. Wrote NVIDIA's post on Industrial Light & Magic using Omniverse DeepSearch in visual effects work.1
  3. Wrote NVIDIA's post introducing NVIDIA Media2 for AI in content creation, streaming, and audience experiences.1
  4. Wrote NVIDIA's post on its partnership with the European Broadcasting Union on sovereign AI.1
  5. Wrote NVIDIA's post on RTX-accelerated computers connecting directly to Apple Vision Pro through CloudXR 6.0.1
  6. Wrote NVIDIA's post on agentic AI collaborations with Adobe and WPP.1

Other documented roles

Roles the sources document that are not confirmed as current.

  • CTO, Lucasfilm1
  • Directed developer relations and managed Final Cut Pro, Logic and Aperture, Apple1

Where they work

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References

1 sources · profile reviewed Oct 21, 2026 · data updated Oct 21, 2026

  1. Richard Kerris — NVIDIA Blog author pageNVIDIA · Official page · accessed Oct 21, 2026