Builders & open source
Ben Mildenhall
Co-founder, working on graphics and 3D computer vision, World Labs
- Co-founder, working on graphics and 3D computer vision, World Labs12
Ben Mildenhall is one of the co-founders of World Labs, where Mildenhall works on problems in graphics and 3D computer vision. Mildenhall was a research scientist at Google Research from 2021 to 2023, and is the first author of the 2020 NeRF paper, which represents scenes as neural radiance fields for view synthesis.123
At a glance
- Current role
- Co-founder, working on graphics and 3D computer vision
- Company
- World Labs
- Sector
- Company
- Education
- UC Berkeley
- Work listed
- 2
- Honors
- 2
- Sources cited
- 6
- Profile reviewed
Career
Mildenhall received a PhD from UC Berkeley in 2020, advised by Ren Ng and supported by a Hertz fellowship, and had earlier internships in Marc Levoy's group at Google Research in 2017 and at Fyusion in 2018. From 2021 to 2023 Mildenhall was a research scientist at Google Research.2
World Labs names Mildenhall as one of its founders, alongside Fei-Fei Li, Justin Johnson and Christoph Lassner. Mildenhall's own site describes current work on graphics and 3D computer vision at World Labs.12
Research
Mildenhall was first author of the 2020 NeRF paper on neural radiance fields. Later papers with Jonathan Barron and colleagues extended the approach: Mip-NeRF 360 (2021) handled unbounded scenes, and Zip-NeRF (2023) combined anti-aliasing with grid-based representations.345
Mildenhall also co-authored DreamFusion (2022), which generates 3D content from text prompts using a 2D diffusion model, and ReconFusion (2024), which uses diffusion priors for 3D reconstruction from few images.62
Work and contributions
NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis Published research
First author, with Pratul Srinivasan, Matthew Tancik, Jonathan Barron, Ravi Ramamoorthi and Ren Ng, of the 2020 paper that represents a scene as a neural radiance field for synthesizing novel views; Mildenhall's site lists it at ECCV 2020 with a Best Paper Honorable Mention.32
DreamFusion: Text-to-3D using 2D Diffusion Published research
Co-author, with Ben Poole, Ajay Jain and Jonathan Barron, of the 2022 paper on generating 3D content from text using a 2D diffusion model.6
Timeline
- Received a PhD from UC Berkeley, advised by Ren Ng.2
- Posted the NeRF paper on neural radiance fields as first author.3
- Began work as a research scientist at Google Research.2
- Co-authored Mip-NeRF 360 on unbounded anti-aliased neural radiance fields.4
- Co-authored DreamFusion on text-to-3D generation with 2D diffusion.6
- Co-authored Zip-NeRF on anti-aliased grid-based neural radiance fields.5
Other documented roles
Roles the sources document that are not confirmed as current.
- Research scientist (2021 to 2023), Google Research2
Honors and recognition
Where they work
- World Labs 4 people in the wiki
Related people
- Christoph LassnerAlso at World Labs
- Justin JohnsonAlso at World Labs
- Fei-Fei LiAlso at World Labs
- Jonathan HoImage, video, and 3D generation · Computer vision
- Sanja FidlerComputer vision · Image, video, and 3D generation
- Tero KarrasImage, video, and 3D generation · Computer vision
- Alex NicholImage, video, and 3D generation · Computer vision
- Sayak PaulImage, video, and 3D generation · Computer vision
- David LuebkeImage, video, and 3D generation · Computer vision
- Samuli LaineImage, video, and 3D generation · Computer vision
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References
6 sources · profile reviewed Oct 22, 2026 · data updated Oct 22, 2026
- About | World Labs
- Ben Mildenhall — homepage
- NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis (arXiv 2003.08934)
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields (arXiv 2111.12077)
- Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields (arXiv 2304.06706)
- DreamFusion: Text-to-3D using 2D Diffusion (arXiv 2209.14988)