Rev Lebaredian is vice president of physical AI simulation at NVIDIA, where Lebaredian leads the product, engineering and research teams of NVIDIA Omniverse, a software platform for building physical AI and robotic system simulation applications. Lebaredian joined NVIDIA in 2002 after rendering work at Warner Brothers Digital and Disney's Dream Quest Images and after launching the venture Steamboat Software. An earlier NVIDIA profile describes Lebaredian as Senior Director of Engineering in the Content & Technology organization, responsible for developing NVIDIA's GameWorks real-time effects modules and the PhysX physics middleware for games. Lebaredian is listed as a GTC Berlin 2026 speaker on open models and physical AI.123
At a glance
Career
Rev Lebaredian worked in computer graphics at Warner Brothers Digital and Disney's Dream Quest Images and then launched Steamboat Software before joining NVIDIA in 2002. At NVIDIA, Lebaredian led the development of real-time, multi-GPU rendering, physics simulation and AI platforms, and as Senior Director of Engineering in the Content and Technology organization was responsible for the GameWorks effects modules and the PhysX physics middleware for games.12
Lebaredian is now vice president of physical AI simulation and leads the product, engineering and research teams of NVIDIA Omniverse, a platform for building physical AI and robotics simulation applications.1
Products and projects
Lebaredian's NVIDIA blog posts cover Omniverse and its industrial uses. They include a November 2021 post on new development paths for Omniverse developers, a June 2022 post on NVIDIA joining the Metaverse Standards Forum, and a series on the Siemens partnership covering digital twins, synthetic data generation with Omniverse Replicator on AWS, and immersive visualization for industrial design.1
In August 2026 Lebaredian wrote about the launch of a Firebird AI factory, and at GTC Berlin in October 2026 Lebaredian was scheduled to speak on open models and physical AI for Europe's autonomous systems.13
Work and contributions
NVIDIA Omniverse
Leads the product, engineering and research teams of NVIDIA Omniverse, which NVIDIA describes as a platform and operating system for building physical AI and robotic system simulation applications.1
GameWorks and PhysX
As Senior Director of Engineering, was responsible for developing and productizing NVIDIA's GameWorks technologies, including real-time effects modules such as HairWorks and WaveWorks and the PhysX physics middleware for games.2
Timeline
- Joined NVIDIA after founding Steamboat Software.1
- Published an NVIDIA blog post on new development opportunities for Omniverse developers.1
- Wrote NVIDIA's post on joining the Metaverse Standards Forum.1
- Wrote about Siemens using Omniverse Replicator on AWS for synthetic data generation.1
- Wrote about NVIDIA and Siemens bringing immersive visualization and generative AI to industrial design.1
- Wrote an NVIDIA blog post about Firebird's launch of an AI factory.1
- Listed as a GTC Berlin speaker on open models and physical AI for October 20, 2026.3
Other documented roles
Roles the sources document that are not confirmed as current.
Where they work
- NVIDIA 43 people in the wiki
Related people
- Dieter FoxAlso at NVIDIA
- Gavriel StateAlso at NVIDIA
- Ming-Yu LiuAlso at NVIDIA
- Jim FanAlso at NVIDIA
- Alexander AminiAlso at NVIDIA
- Damion SheltonRobotics
- Vikash KumarRobotics
- Anca DraganRobotics
- Deepak PathakRobotics
- Rohit PrasadRobotics
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References
3 sources · profile reviewed Oct 21, 2026 · data updated Oct 21, 2026